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Old Aug 23, 2005, 01:31 PM // 13:31   #1
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Default Using Wild Blow & interrupts

Last night I tried running a wild blow r/w sword warrior in tombs. It didn't work out too badly, but with my dmg being low I had trouble taking targets down by myself. What I could do is constantly keep up tiger's, wild blow, distracting blow, & savage slash. One time I tried it with hamstring also. One time I tried it w/o tigers to bring another spirit. I worked with a backbreaker hammer warrior who was doing a lot of dmg. The interrupts & constant breaking of our targets stance worked alright. Right now I'm just seeing how far I can push the energy based build and seeing if there are real situations were it would be more useful than a high dmg axe warrior.
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Old Aug 23, 2005, 04:34 PM // 16:34   #2
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This is good for stopping a spirit spammer. Other then that I wouldn't use this build.
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Old Aug 23, 2005, 05:42 PM // 17:42   #3
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Quote:
Originally Posted by ICURADik
This is good for stopping a spirit spammer. Other then that I wouldn't use this build.

I agree pretty much. With the two interrupts & wild blow you can keep spirits from being dropped. Seeing we were running smite (...I know spirits is the name of the game but smiting is sooooo fun) it wasn't a bad build to have. I would much rather have a high dmg axe warrior though for attacking monks, but even with attacking monks it wasn't too terrible with the interrupts.
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